Zero88 ILLUSION 500 Manuale delle Istruzioni

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Sommario

Pagina 1 - OPERATING MANUAL

ILLUSION 500OPERATING MANUAL

Pagina 2

Front Panel ControlsThis section provides a description ofthe various controls and displays onthe front panel of the Illusion 500 desk.The front panel

Pagina 3

Manual Load OperationWhen Playback A/B is operating inManual Mode, memories can beselected and loaded onto the A and BMASTERS as and when required.Loa

Pagina 4 - Contents

Cueline IntroductionThe Cueline screen is a graphicalrepresentation of the Memory Stack,and therefore represents the samememory data which is display

Pagina 5

The Cueline ScreenThe Cueline screen can be used forprogramming, editing and playback ofthe cues in the Memory Stack.Press the SCREEN FUNCTIONBUTTON F

Pagina 6

Programming CuesThe following sections describe how toadd and program new cues from theCueline screen.When programming cues from theCueline screen, it

Pagina 7 - Conventions

Editing CuesThe data of any programmed cue canbe edited from the Cueline screen. Key to Editing HandlesWhen a cue is selected in Stay mode,various box

Pagina 8

Editing Channel DataThe channel data for a cue (or part of a multi-part cue) can be edited from theCueline screen as follows:1. Select the cue to be e

Pagina 9

Transferring Cues ontoSubmastersProgrammed cues (memories) can betransferred onto submasters and thenoutput by raising the correspondingsubmaster fade

Pagina 10 - Introduction

Super User Entering Super UserTo enter Super User, press and holdthe < and > buttons on the front paneltogether and then press the F8 button.Th

Pagina 11

Clear MemoriesThis option clears all the programmedmemories in the desk. If any memories have been transferred onto submasters or the A/B masters,then

Pagina 12

Clear PalettesThis option clears the data from all theprogrammed palettes in the desk.Any palette references in memory orsubmaster data is replaced by

Pagina 13

Memory Controls•TRANSFER BUTTONThis button is used to transfer amemory onto a submaster. It isapplicable when the Memories,Cueline or Submaster screen

Pagina 14

Lock Desk FunctionWhen the desk is locked - all of theediting facilities are disabled (ie noneof the setup, memory, submaster,palette or group data c

Pagina 15

Other Features IntroductionThis chapter covers the followingfeatures and miscellaneous itemswhich are available on the Illusion 500lighting control d

Pagina 16

DMX Output ScreenThe DMX Output screen shows thecurrent DMX output value (0 - 255) ofeach DMX channel (1 - 512). The colour of each DMX channelindicat

Pagina 17 - Preparing to Plot

Auxiliary OutputsThe DMX output from an auxiliarybutton is determined by its On Value,Off Value, On Time, Off Time andAction. These values are defined

Pagina 18

TopsetTopset is a method of limiting the DMX output values of dimmer channels andfixture brightness parameters tocompensate for any problems with thea

Pagina 19

MacrosA macro is a recorded series of frontpanel button presses which can beplayed back when required, ortriggered by a memory or submaster. The Illus

Pagina 20

Clearing a Macro1. Press the MACRO button. Selecta macro using the cursor keys,mouse or by entering the macronumber directly.2. Select the Clear butto

Pagina 21 - • Desk Setup

Entering Channel Values In Desk Setup there are variousoptions for entering dimmer channeland fixture parameter values in theProgram Window. The combi

Pagina 22 - Save Show to Disk

Entering Text using FrontPanel KeysThe numeric keypad on the front panelcan be used to enter alphanumeric text where appropriate (eg informationfields

Pagina 23 - Saving Memories

TechnicalSpecification IntroductionThis chapter covers the various inputsand outputs on the Illusion 500 desk:•Desk Power Supply• Audio Input• Remote

Pagina 24

•HOME BUTTONThe HOME button is used to set the selected dimmer channels to the‘home’ value (default = 100%).The HOME button is also used as aquick meh

Pagina 25 - Changing Display Scheme

Remote SwitchesAn 8 pin DIN connector providing 6remote switches (common ground ).Short pin to 0V to simulate a buttonpush.WARNING - Do NOT connectany

Pagina 27 - Memory Defaults

Zero 88 Lighting Ltd.Usk HouseLlantarnam ParkCwmbranGwent NP44 3HDUnited KingdomTel: +44 (0)1633 838088 *Fax: +44 (0)1633 867880e-mail: sales@ze

Pagina 28 - Playback A/B Defaults

Fixture Controls• FIXTURE BUTTONThe FIXTURE button is used to openthe Program Window (PW) from theMemories, Submasters or Cuelinescreens.The FIXTURE b

Pagina 29

Other Controls•AUXILIARY CONTROL BUTTONSThese four buttons are used to activate the auxiliary controls. Each AUXILIARY CONTROL buttoncontains a red li

Pagina 30 - Find Channel Function

The Monitor ScreenThe monitor screen display is dividedinto a number of different sectionswhich are described below.Screen Selection ButtonsThe top se

Pagina 31 - Assigning Common Fixtures

Information BarThe Information Bar contains operating help text, desk mode, topset and lockindicators, memory meter and clock. The operating help text

Pagina 32 - Unassigning Fixtures

Quickstart Tutorial IntroductionThis chapter enables you to get thedesk up and running quickly and setup, program and playback a simpleshow.It starts

Pagina 33 - Unpatching Fixtures

Setting Dimmer ChannelsPress the CHANNEL button on thefront panel. The Program Window(PW) is displayed on the monitor.There are several methods of sel

Pagina 34 - Channels and Fixtures

Playing Back the MemoriesThe programmed memories can beplayed back in ascending numericalorder using the GO button.Replaying the Memory Stack1. If not

Pagina 36 - Clear DMX Patch

The Cueline ScreenThe Cueline Screen is a graphicalrepresentation of the Memory Stack,and represents the same data as displayed on the Memories screen

Pagina 37

Setup Setup OptionsPress the SCREEN FUNCTION button F1 or select the Setup screen selection button using the mouse. The Setupscreen contains the follo

Pagina 38 - Testing Remote Switches

Floppy Disk FunctionsThe following sections describe thevarious options available under theFloppy Disk tab.Loading and Saving ShowsWhen a show is load

Pagina 39 - Exiting Desk Setup

Loading and SavingMemoriesThe Illusion desk provides the facility to save and load individual memories tofloppy disk.This makes it possible to maintai

Pagina 40

File UtilitiesThe Illusion desk provides basic fileutilities for creating directories, anddeleting and renaming directories andfiles on the floppy dis

Pagina 41

Copy DiskThis function allows the contents ofone floppy disk to be copied toanother.1. Select Floppy Disk from the Setup options.2. Select the Copy Di

Pagina 42 - Program Window

Desk Setup Select Desk Setup from the Setupoptions. The Desk Setup Window isdisplayed on the monitor screen andcontains the following options:Desk Def

Pagina 43

Memory Defaults•TRIGGERThe default memory trigger (GObutton, Automatic or At Time).• DELAY UPThe delay before the dimmer channelsand fixture brightnes

Pagina 44

Submaster Defaults•FADE UPThe default time to fade up the dimmer channel and fixture brightness data ona submaster, when the fader is movedthrough its

Pagina 45

Assign ChannelsThis option allows you to define, set up and patch each of the dimmerchannels on the desk. The dimmerchannel data is displayed on themo

Pagina 46

If a portable or temporary three phasemains supply is used to power thisdesk, we recommend that the deskmains plug is removed beforeconnecting or disc

Pagina 47

Unpatching ChannelsThere are two methods for unpatchingchannels manually.1. Move to the DMX Address field ofthe required dimmer channel.Enter a DMX ad

Pagina 48

Assign FixturesThis option allows you to assign andpatch fixtures onto the desk. The fixture data is displayed on themonitor screen as a table. Below

Pagina 49

Assigning Scroller FixturesThis section describes how to assign afixture to a Scroller Fixture type storedon the desk.Select a fixture number, then mo

Pagina 50

Patching Fixtures (1)1. Move to the DMX Address field ofthe fixture using the cursor keysor mouse.2. Enter the DMX start addressusing the numeric keyp

Pagina 51

Associating DimmerChannels and FixturesA fixture may be associated with up tothree other dimmer channels orfixtures.For example, a scroller fixture ma

Pagina 52

Autopatch OutThe Autopatch Out function allowsselected dimmer channels and fixturesto be patched to the DMX outputs,unpatched, or unassigned in a sing

Pagina 53

Autopatch In (Optional)If a DMX In upgrade kit has been fittedto the desk, an Autopatch In function is provided which allows selected dimmer channels

Pagina 54

Setup Auxiliary ButtonsThe desk provides 4 auxiliary buttonswhich can be programmed andpatched to DMX channels. They are normally used to controlsmoke

Pagina 55

Setup Remote SwitchesThe desk provides the facility for up to6 remote switches to be connected tothe desk and assigned to front panelbuttons or macros

Pagina 56

Operating ModeThis option allows the user to set orchange the operating mode of thedesk.The default operating mode of the desk following a Desk Reset

Pagina 57

1. Introduction This Manual 1-1The Illusion 500 1-2Front Panel Controls 1-4The Monitor Screen 1-9Mouse Interface 1-10Remote Switches 1-102. Quickstar

Pagina 58

3 - 20 Illusion 500 Manual 73-741-00 Issue 2 Setup

Pagina 59 - • Sound to Light

Program Window IntroductionThe Program Window (PW) isdisplayed on the monitor screen whensetting up, programming and editingdimmer channel and fixtur

Pagina 60

Brightness SectionThis main section is used to displayand adjust dimmer channel and fixturebrightness parameters.The Dimmer Channel selection areacont

Pagina 61

Colour SectionThe Colour section is used to displayand adjust fixture colour parameters(eg Cyan, Magenta, Yellow, ColourWheels etc.).The Colour sectio

Pagina 62

Beamshape SectionThe Beamshape section is used todisplay and adjust fixture beamshapeparameters (eg Gobo, Iris, Focus etc).The Beamshape section conta

Pagina 63

Position SectionThe Position section is used to displayand adjust fixture position parameters(eg Pan, Tilt) and movement effectparameters.The Position

Pagina 64

Palettes SectionThe Palettes section is used to display, reference and output Colour,Beamshape and Position palettes.The Palettes section contains thr

Pagina 65

Command Line AreaThe command line area displays thecommands entered from the frontpanel keys, external keyboard ormouse (eg channel or fixture selecti

Pagina 66

Programming DimmerChannelsThis section describes how to selectand program dimmer channels using commands, the control wheels or themouse.Selecting Dim

Pagina 67

Setting Dimmer ChannelLevelsThere are several methods which canbe used to set the levels of dimmerchannels:• Entering commands using thenumeric keypad

Pagina 68

6. Submasters Introduction 6-1The Submaster Screen 6-2Programming Submasters 6-4Transferring Memories onto Submasters 6-6Previewing a Submaster 6-7Cle

Pagina 69

Programming FixturesThis section describes how to selectand program fixture parameters.Fixture data is normally programmedby selecting the fixture(s),

Pagina 70

Attribute SelectionOnce a fixture (or fixtures) have beenselected, the attribute can be selectedusing the attribute buttons on the frontpanel (BRIGHTN

Pagina 71

Commands for SettingFixture ParametersThe following sections contain variouscommands for setting and adjustingfixture parameters using the numerickeyp

Pagina 72

Beamshape ParametersIn setting beamshape parameters forfixtures (eg Gobo, Focus, Iris etc.) thekeyword BEAMSHAPE and theparameter number are used to s

Pagina 73

Copying Fixture ParameterData from a MemoryThis command allows the user to copyprogrammed fixture data from amemory into the Program Window. For examp

Pagina 74

Adding Data from a MemoryThis command provides the facility toinclude the dimmer channel and fixture parameter data from anotherprogrammed memory into

Pagina 75

Wheel Editing ModesThere is a soft button in the PW header (equivalent to F6) which defines thewheel editing mode for each attribute.In Brightness - t

Pagina 76

GroupsThe Illusion 500 desk provides 20user-programmable groups.A Group is defined as a number ofselected dimmer channels and/orfixtures.Groups can be

Pagina 77

PalettesThe Illusion 500 desk provides up to200 palettes each for colour,beamshape and position. Palettes are recorded (programmed)via the Program Win

Pagina 78

Memories IntroductionThe Illusion 500 lighting desk providesa number of different memory types:•Scene• Multi-Part Scene• Chase• Sound to Light•Ripples

Pagina 79 - Submasters

iv Illusion 500 Manual 73-741-00 Issue 2Contents

Pagina 80

Memories - Common DataThe following data is common to allmemories regardless of their type, andis displayed on the Memories screen:• Memory Number (0

Pagina 81

Memory TypesThe Illusion 500 lighting desk providesa number of different memory types:• Scene• Multi-Part Scene• Chase• Sound to Light•Ripplesound All

Pagina 82

Transition TimesThe transition from the Currentmemory to the Next memory on thememory stack (Playback X) isdetermined by the delay, fade andtransition

Pagina 83

The Memories ScreenThe Memories screen is used in theprogramming, editing and playback ofmemories from the Memory Stack. To display the Memories scre

Pagina 84

Programming MemoriesThe following sections deal withprogramming the different memorytypes described earlier in this chapter.Any differences in options

Pagina 85

Programming a Multi-PartScene MemorySelect an unprogrammed memory,move to the Type field and select Multi. The memory is displayed as nine linesof dat

Pagina 86

Programming a ChaseSelect an unprogrammed memory,move to the Type field and selectChase.Programming the MemoryInformation and TriggerMove to the Infor

Pagina 87

Inserting a Chase Step1. Select a programmed chasememory.2. Press the EDIT LIVE or EDITBLIND button on the front panel,or right click and select Edi

Pagina 88

Programming a Sound toLight MemorySelect an unprogrammed memory,move to the Type field and select S/L.Programming the MemoryInformation and TriggerMov

Pagina 89

Saving Channel Data from the Program WindowIf the Program Window is openeddirectly, or as a result of editing amemory or submaster, the dimmerchannel

Pagina 90

Introduction This ManualThis manual describes the operation of the Illusion 500 lighting desk. This chapter contains a generaloverview of the desk fol

Pagina 91 - Memory Stack

Saving Data to a PalettePress the SAVE AS button on the front panel, or right click in the PW andselect the Save As option from themenu. The Save As w

Pagina 92

Save Excluding SubmastersThis option is the same as Saveexcept a popup window is displayedallowing the dimmer channel andfixture brightness outputs fr

Pagina 93

Modifying Memory DataIf any memory data on the Memoriesscreen for a unprogrammed memory is edited (eg trigger, name, fade times),and an attempt is mad

Pagina 94

Changing the Type of aProgrammed MemoryWARNING: Changing the type of a programmed memory may haveserious consequences on thememory data stored, and so

Pagina 95

Copying MemoriesThe copy function is used to copy acomplete memory from one location toanother. The function performed (Copy To orCopy From) is depend

Pagina 96

Inserting MemoriesThe desk provides the facility to insertindividually up to nine point memoriesbetween two whole number memories.Example: memories 3.

Pagina 97

Transferring Memories ontoSubmastersMost programmed memories can betransferred onto submasters and thenoutput by raising the correspondingsubmaster fa

Pagina 98

SMPTE and MIDI Time ModesThis section is only applicable if theoptional SMPTE/MIDI/DMX In upgrade kit has been fitted to the desk. It describes the di

Pagina 99

Running SMPTE/MIDI ShowsWhen the desk is running in SMPTE or MIDI time mode, there is an optionavailable to choose between anInternal or External time

Pagina 100 - Playback A/B

Submasters IntroductionThe Illusion 500 lighting desk provides9 pages of 12 submasters giving a total of 108 submasters. In this manual, the submaster

Pagina 101 - Cueline

The Illusion 500 This section provides a summary of the Illusion 500 lighting desk, highlightingits main functions.Graphical InterfaceAll setup, progr

Pagina 102

The Submaster ScreenThe Submaster Screen is used in theprogramming, editing and playback ofsubmasters.Press the SCREEN FUNCTION key F3 or select the S

Pagina 103

Submaster DataThe following information is displayedon the Submaster screen for eachsubmaster in both display modes:•SUBMASTER NUMBERDisplayed as Page

Pagina 104

Programming SubmastersThe following sections describe how toselect submasters, load submastersdirectly with channel data (dimmerchannel and fixture pa

Pagina 105

Loading Channel Data (2)An alternative method of loadingchannel data directly onto a submaster is as follows:Open the Program Window directlyusing the

Pagina 106

Transferring Memories ontoSubmastersProgrammed memories can betransferred onto submasters and thenoutput by raising the correspondingsubmaster fader.T

Pagina 107 - Entering Super User

Editing Memories from theSubmaster Screen.Once a memory has been transferredonto a submaster, editing the channeldata for the memory can be initiatedf

Pagina 108

Copying Submaster DataThe copy function can be used to copyall the data associated with onesubmaster to another submaster(information text, fade times

Pagina 109

Triggering Macros fromSubmastersThe Illusion 500 desk provides thefacility to trigger macros from the submasters. The macro is triggered and runs when

Pagina 110

Playback using SubmastersThe submasters are used to playbackchannel data or memories which havebeen loaded onto them. The data on up to 12 submasters

Pagina 111 - Other Features

Page Overlay Example1. Memories 1, 2, 21 and 22 havebeen programmed as scenememories and transferred ontosubmasters 1-1, 1-2, 2-1, and 2-2respectively

Pagina 112

MemoriesThe Illusion 500 provides a number ofdifferent memory types (scenes,multi-part scenes, chases, sound tolight and ripplesound). All memories ha

Pagina 113

Submaster Flash FunctionsThe SUBMASTER FLASH BUTTONScan be set to Flash, Solo or Go thechannel data or memory data on thesubmasters.The FLASH FUNCTION

Pagina 114

Memory Stack IntroductionThe Memory Stack is defined as thelist of programmed memories inincreasing numerical order.The Memories and Cueline screensar

Pagina 115

Jumps, Loops and MacroTriggersNormally the Memory Stack is playedback by going through each of theprogrammed memories in numericalorder, each memory b

Pagina 116

Programming JumpsThe following sections describe how toprogram, edit and delete jumps fromthe Memories or Cueline screens.Programming a Jump fromthe M

Pagina 117

Programming LoopsThe following sections describe how toprogram, edit and delete loops fromthe Memories or Cueline screens.Programming a Loop fromthe M

Pagina 118

Programming Macro TriggersThe following sections describe how toprogram, edit and delete macrotriggers from the Memories or Cuelinescreens.Programming

Pagina 119 - Technical

Playback XThe following sections describe how toplay back the Memory Stack when thedesk is in Real Time mode. For details on running a show whenthe de

Pagina 120 - Technical Specification

Selecting the Next MemoryTo select a memory from the Memories screen - see chapter 5.To select a memory from the Cuelinescreen - see chapter 9.Startin

Pagina 121

The Override ControlProgress through the Memory Stackcan be slowed down or speeded upusing the Playback X OVERRIDEcontrol on the front panel. Turning

Pagina 122

Playback A/B IntroductionThe Playback A/B function allows anyof the programmed memories (exceptmulti-part scenes) to be loaded ontothe A and B MASTER

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